I thought it would be fun to draw another build-out for the original DL featuring my interpretation of a number of other people’s ideas and suggestions.
First included is WDI’s old concept for an International Street to ease traffic on the main drag. The model for this concept was on display at this year’s D23: http://www.miceshots.com/usr/67/08-12-13-IMG_2476.jpg
Next up is an idea sent to me by reader Lee for a Hundred Acre Wood subland. Lee was suggesting fully-converting the area currently occupied by these characters in Critter Country, but I moved the subland to the Festival Arena land as the area can be made into a natural extension to Fantasyland. The new path through the woods (over the removed Skyway station) ends up in a village green where the Big Thunder BBQ is re-themed to an English country inn. The center of the land is occupied by a large fake tree dropping umbrella parachutes (Blustery Day). There are meet and greets in two of the characters’ tree-trunk homes, on a similar scale to the new Fantasy Faire. The E-ticket is Tokyo’s Hunny Hunt, marked by a similar giant storybook entrance with under-berm queue (i.e. IJA).
With Pooh gone from Critter Country, I changed that pad to a low-key petting farm, as suggested by Bryan F. I like this for a number of reasons: it supports the Western theme of the area; it add “critters” to their namesake land; it keeps the area a little more quiet and uncrowded (the way I like it), versus putting another major draw there.
In Fantasyland, the tented Theater is replaced by a more heavily-themed indoor one, with a pond and sprite tree at the entrance (new exterior for Troubadour Tavern). This was based on a plan created by WDI for the theater re-dux that was shown at the Blue Sky Cellar, but never came to pass.
The northeast area of the park becomes a new land: Iceberg Bay. This area was initially-inspired by a “Winterland” concept posted by Micechatter Flickering Bulb. Matterhorn has always felt somewhat incongruous with Fantasyland proper to me, and this builds a new land around it based on quasi-Nordic-Alpine cultures, Arctic environments and winter sports. The architecture is Norse/Scandinavian and the glacial-meltwater bay is populated with jagged icebergs or ice-covered islets. The major attraction is a new indoor-outdoor boatride (water EMV) that could involve an expedition in search of Viking artifacts and include close encounters with northern wildlife and dangerous guardians of the treasure. The D-ticket attraction would likely be screen-based due to limited space.
The final change to the park is my interpretation of Michael P.’s idea for a new Tomorrowland. Rather than be composed of a few large, brutalist structures, the idea is to make the facades appear to be numerous smaller buildings, pushed together and stacked on top of each other (as in the other lands), with “skyscraper” bigatures on the roofs to present a future-city skyline. This way the land becomes a lived-in city of the future. The aesthetic could be Calatrava-Halo.
I like the above series of paintings by Dylan Cole because they are techno-industrial but include the welcome presence of nature. This is a type of aesthetic where Star Tours can co-exist with more real-world futurism-based attractions.
The central path winds to an upper concourse which would give access to 2nd floor retail and dining (and additional facades) to create a multi-level experience. The Transportation Center has different levels for Monorail (which is re-routed away from Fantasyland and through the center of Tomorrowland) and the new, covered Peoplemover (like WDW’s) that travels the perimeter of the City. The Orbiter spinner goes atop one of the new buildings (that in turn houses a queue for the new Futurism-based dark ride). On the hub, a futuristic cafe sits above a series of rocky waterfalls.